Do you want to play Minecraft with a bit more difficulty? Maybe it feels much more than just killing that dragon. Well, you are in the right place. Today, we will discuss everything about the Difficulty Brutal by Octovon, which is considered the hardest mod in Minecraft by a mile.
This mod is a bit expensive but worth the price; it costs 490 minecoins, equivalent to 3-3.5 US Dollars, and you can get it easily on the Minecraft Marketplace.
What Makes Difficulty Brutal by Octovon the toughest MOD
This Mod introduces new concepts to the game, such as Body Durability, Water Levels, and Body Temperature, which make survival pretty hard.
Health Monitor
As you spawn, the first thing you see in your inventory is a health monitor, and as you select it, you see a display on your screen with all these new features, which include Water Levels, Body Temperature, and Limb Health.
If any body partโs health is compromised to a certain level, such as 50% or 75%. In that case, the health monitor will start showing either an orange colour on that body part, indicating danger, or a red highlight, indicating serious attention is needed.
Also, a red mist will surround you and keep thickening until it breaks, and then it will be a serious problem, because when I played it, it was almost impossible to see around. Also, other effects (discussed in detail below) occur when any body part is broken or damaged, further worsening the situation.
Thirst and Water Levels
The first thing you will notice in the top corner of the health monitor is Thirst or Water Levels, which depletes over time just like food levels. Once it is completely depleted, you start to lose health, just like when food runs out.
You wonโt notice much if you are in mild-temperature biomes, but if you are in a hotter biome or in the nether, it is almost impossible to survive without carrying loads of water bottles, or a new item added called the water flask.
It can fill to 100% almost 3 times, and unlike water bottles, it has a water level range with a green line that shows its capacity. You can fill this water flask with any source of water, like a river or a cauldron. To craft this, you simply need two rabbit skins, one leather skin, and a string
Some foods may also help to keep up with the water depletion, such as:
| Item | Water Depletion Level |
|---|---|
| Water Bottle | 50% |
| Potions | 50% |
| Beetroot Soup | 30% |
| Mushroom Stew | 30% |
| Rabbit Stew | 30% |
| Suspicious Stew | 30% |
| Sweet Berries | 10% |
| Glow Berries | 10% |
| Watermelon | 10% |
Body Temperature
Cold
In the top right corner of the health monitor, you will find the body temperature display bar, which usually stays in the middle when you are in a mild temperature biome, such as forests or Plains.
However, if you are in a snowy biome, it will move more to the right, and as it moves, you will experience certain effects if the level reaches:
- 50% – You will feel Cold and experience Slowness I
- 75% – You will experience Frostbite, and non-insulated limbs will start to take limb damage
- 100% – You will suffer from Hypothermia, which causes freeze damage
To avoid this worry, you will need to wear insulated armour to prevent your temperature from dropping too low. And to craft it, you simply need any of your armour pieces in the middle of the crafting table with four pieces of fabric around it.
Wearing it reduces the effects of freezing temperatures, and the more pieces you wear, the better protection you’ll have. If youโre wondering if it may also decrease the mob damage due to the extra layer, well, no, the insulation will not affect the damage, but only the body temperature.
Insulation may not be beneficial for Steveโs heart, but body health may be compromised without it. For example, if youโre walking on ice without boots, you will start to lose leg health, and if it worsens, it can progress to slowness III, with a whole lot of red mist surrounding you, indicating injury. The insulated armour also prevents tick damage if you have hypothermia in snowy conditions.
Another way to balance body temperature in cold biomes is to stand near a somewhere hot, such as a campfire or lava. Also, your body temperature may drop in any biome, such as a plain, at night.
Hot
Similarly to cold, if you are in a hotter biome, the temperature bar in the top left corner of the health monitor will start to move further to the left and as it reaches:
- 50% – You will feel Warm, and your thirst will deplete faster.
- 75% – You will experience Overheat, which causes head damage.
- 100% – You will suffer from Heatstroke, which causes nausea.
You have to keep in mind that your thirst will deplete faster in hotter biomes. More extreme conditions can rapidly raise your body temperature to dangerous levels, eventually leading to heatstroke, such as:
- Entering the Nether.
- Hot biomes, such as Deserts and Savannas.
- Wearing insulated armour in hot biomes.
- Standing near lava or fire
To cool off, you simply will have to navigate yourself to a mild or cooler biome or else keep with the water depletion levels with the help of a water flask or several water bottles.
Food Health
In the normal Minecraft world, you just simply kill the animal, cook it, and store it in your chest, right? Or make some bread and keep a stack of it in case, but it is not the same in this mod. This mod also introduced a feature which is food health.
Now, as soon as you make a bread or add an uncooked or cooked item to your inventory, it will show a time limit for expiration or going stale. What it means is that now you will have a specific time to consume the food, or it will go stale, which means it will have less effect on the food bar than normal food.
Uncooked food will go rotten directly, but cooked foods or baked items first go stale before spoiling.
However, if it expires, rather than having benefits, it will now have harmful effects on your Minecraft character, such as giving nausea effect, hunger effect, or even poisoning effect. In my experience, I got Hunger II for 30 seconds and Poison effect for 10 Seconds.
To keep your food from spoiling, you can place a block of Blue Ice inside the container holding the food, or place a preservation talisman in your chest, which will completely prevent your food from spoiling. You can attain it by defeating the wither.
Body Durability
In the health monitor, you can see five types of health bars displayed over your Minecraft character’s body: Head, Right Arm, Left Arm, Body, and Legs. Now, as you take damage from mobs or blasts, the health bar depletes, and as any of them reaches less than 50% or 75%, the problems start.
Head
Firstly, Head, this body part is the most essential in my opinion. If you damage your head, 75% of your head health has been depleted, and you will get a Darkness II effect permanently until you use a bandage or an enhanced bandage (if you donโt know how to make one, click here).
However, if you keep taking damage and 100% of your health has been depleted, your head will break, and you will get a Blindness II effect alongside the Darkness II effect and also tick damage.
A red mist will surround you, thickening as you take more damage to your head, and will make it very hard for you to see or survive until you use a bandage to recover. A simple bandage recovers 50% of health. It indicates injury, and even a health monitor will show orange until it is damaged, then red as it worsens and approaches breaking.
To craft a simple bandage, you just need two pieces of string and a piece of fabric on a crafting table, in horizontal position: first a string, then the fabric, then another string. You can also create an enhanced bandage that restores 100% of health.
You can also use the Medicinal Kit, an all in one kit that restores the health of all body parts to 100%, but it’s very hard to craft.
Legs
If you take fall damage and your leg health falls to 50%, you get the Slowness I effect; if it drops to 75%, you get the Slowness II effect. However, if you keep taking damage and lose all 100% of your health, you will see red mist around and get a slowness III effect; the health monitor will also show orange until itโs damaged, then red, indicating injury. Unlike head damage, you don’t get tick damage.
Falling or stepping on Magma will give you moderate leg damage, and not much, just minor. However, freezing or walking on snow or ice without insulated boots is dangerous. In just a matter of seconds, your legs will be cold, and you will experience a slowing effect that will progressively worsen.
Body
You can receive damage to your body from several things. If you somehow lose all 100%, you will start to see strong, thick red mist around you and tick damage. The red mist will gradually thicken as the percentage of damage increases.
The body may receive damage from entities attacking your Minecraft character, and your head and body absorb most damage in this case. Secondly, Magic or Wither can damage your body, ranging from minor to major. Even drowning or suffocation due to sand or gravel can cause damage to the body. Also, any type of blast can cause bodily damage.
Right Hand
If you use your hand for tasks such as mining, your arm will start to lose health. It may also lose health in case of a fire, explosion, lava, or being attacked by entities.
If your right arm is damaged by 50% or more, you get Mining Fatigue I. You will also start to see red mist surrounding you, indicating injury, and the health monitor will show orange/red depending on the damage percentage. If it is damaged up to 75% you get Mining Fatigue II, and if 100%, you can even get damage while defending yourselves from the mobs.
Left Hand
The same things can also damage your left hand as that of your right hand; however, if it is damaged, you will get red mist around you, indicating injury, but as it worsens, the red mist thickens, and once it reaches 100% Items in your offhand will automatically drop when equipped.
Which activities damage your limbs?
These events may cause damage to your limbs:
- Entity: All limbs, most on the head and body.
- Explosion: All limbs, moderate to major.
- Lava: All limbs, major damage.
- Fire: All limbs, moderate damage.
- Anvil/Falling Block: Major head damage.
- Drowning/Suffocation: Body and head, moderate to major.
- Magic/Wither: Body and head, moderate to major.
- Freeze: Primarily arms and legs.
- Fall/Magma: Moderate leg damage.
Is there anything else that could damage my limbs?
Walking on snow or ice, or magma, can cause significant leg damage, and breaking blocks with bare hands can also damage your right hand.
Effects
You can get different kinds of effects if any of your body part is damaged or due to the temperature hikes, such as dehydration, damaged limb, warm, overheating, heatstroke, cold, frostbite, hypothermia.
Talismans
Talismans are rare items obtained while playing the game and canโt be crafted. It gives some perks to the player if kept in the chest or inventory, depending on the type and characteristics of the talisman.
Preservation Talisman
Quite a helpful talisman in my opinion, seriously needed after the new food health option was added. If kept in a chest or inventory, it completely prevents the food from spoiling. You can obtain it by defeating the wither.
Moisturizing Talisman
Helpful in the nether and deserts, it slows the depletion of thirst, allowing you to stay hydrated for longer. Elder guardian drops it when defeated.
Sunshield Talisman
Reduces the effects of overheating and heat strokes. However, this talisman has a low drop chance and is obtained by defeating a Husk.
Difficulty Brutal by Octovon Setting Options
Enable Notifications
Once enabled, you can receive chat notifications for in-game events such as limb injuries, thirst, overheating, etc.
Enable Offhand Sneak
Once enabled, you can only show the health menu in your offhand when sneaking.
Enable Actionbar Stats?
Once enabled, it will display your temperature and thirst in the action bar,
Use Metric System?
Tweak and use metric over imperial units as you like.
Select Difficulty Level
This setting requires you to be in survival mode. You can select either the Brutal, which is the default experience, Very Hard, in which Limb health increases by 25%, Thirst depletes 25% slower, and Food spoils 25% slower or the Hard, which increases the Limb health up to 50%, Thirst depletes 50% slower, and Food spoils 50% slower.
Conclusion
This blog contains all possible material related to the Difficulty Brutal by Octovon, also considered the toughest mod in Minecraft, the health monitor, body durability, food health, body temperature, the talismans and everything as of the current Update.
We will ensure it is constantly updated with all new features once the developers add them. Until then, see you!







